![]() ![]() Gone are the colorful vistas of Halo 3, with imposing skyscrapers of a dead city and gloomy skies littering the landscape, all held together with an astounding soundtrack that radiates atmosphere. ![]() My thoughts in full regarding this enhanced re-release of Halo 3: ODST and the current state of the Halo: The Master Chief Collection follows from here. The main course of Halo 3: ODST is its campaign, as a dedicated multiplayer portion was never attached to the project, and that would have been the only item on the menu if it weren't for 343 Industries bringing the missing cooperative Firefight horde mode back from the Xbox 360 version's depths. My Halo journey had only included Combat Evolved and Halo 2 before the Master Chief Collection party finally rode to PC town last year, and the general lack of excitement surrounding ODST made me go into this adventure not expecting much, and boy am I glad I did that. 343 Industries said the flighting sessions for Halo 3: ODST suffered from "lower than average participation" compared to previous releases. I feel like this strangely unknown nature of the product was also felt during its testing phases on PC. You would think Halo 3: ODST was unpopular at launch or something, but as par for the course for the Bungie entries, it sold exceedingly well on the Xbox 360 in 2009. Obviously, much of the hype was surrounding Halo 3, with the rest of the hype-pie being shared by the fan clubs of Reach and the Anniversary-enhanced original duo. When Halo: The Master Chief Collection was first announced for PC, I do not believe I saw many fans in discussion threads excitedly talking about or specifically wanting to get their hands on Halo 3: ODST. ![]()
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